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Welcome to Argonath RPG Wiki

The free encyclopedia based on Argonath.


SAMP Icon.png SA-MP


IVMP Icon.png IV:MP




VCMP Icon.png VC:MP




LU Icon.png LU


SAMP Icon.png SA-MP Stunt


DayZ Icon.png DayZ


Minecraft Icon.png Minecraft


TeamSpeak Icon.png TeamSpeak


IRC Icon.png IRC


Argonath RPG was created on July 11, 2006 based on our experiences with MTA:VC. After writing our own script based on a mix of public domain and our own ideas, we opened doors on July 28, 2006. The name has been chosen by seeking a combination of the founders RON and Agent. After choosing the name, the founders and developers chose to use nicknames from Lord Of The Rings. Argonath was founded because the founders could no longer find themselves agreeing with the happenings on another community, so they decided to create their own community which thrived to success because of the open natured, strong admin team.

The first server opened was for MTA:VC; scripts were made by Gandalf based on public source scripts released by Jax and Oli. Apart from the RPG server, a stunt server was opened as well, with minimal scripts. Despite multiple attacks and attempts to bring down the server community, (often thought to be originating from the previous community), Argonath RPG grew rapidly and soon became the most popular RPG server on MTA:VC.

Initially we had to survive several attacks on our server from other communities, however what they did not count on was that the owners were not kids but IT professionals, meaning we increased our security and stability with every attack.

Over time, the community grew, and more servers were opened to support many other multiplayer clients for games in the Grand Theft Auto series, as well as TeamSpeak and even other games.


Being in multi-player RP since MTA:VC we prefer a very free style that does not rely on a huge set of rules or commands. We do not believe in text-based RP where everything visual has to be repeated by a text command. Also we do not believe in separation between what is said by the player and what is said by the character. Finally, our role-play is not character based, meaning a change between roles when the skin changes is accepted. However we accept those who wish to play a single character at all times, and mix it with our style.

This makes us very different from almost any other communities, and new players often have trouble adjusting to this. We try to keep our style throughout all servers, with minor differences to match the game. Our multi-player experience is not based on 'real life' or creating a character history, but on recreating the atmosphere of the single player, while adding the fun of interaction.


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